﻿using UnityEngine;

public class Colors
{
    public static readonly Color InvItemBackground = new Color(0.1f, 0.1f, 0.3f, 0.3f);
    public static readonly Color InvItemHighlight = new Color(0.1f, 0.3f, 0.1f, 0.3f);
    public static readonly Color InvItemHighlightForbid = new Color(0.3f, 0.1f, 0.1f, 0.3f);
    public static readonly Color InvItemHighlightSwap = new Color(0.3f, 0.3f, 0.3f, 0.3f);

    public static readonly Color ItemCrafted = new Color32(255, 165, 0, 255);
    public static readonly Color ItemMagic = new Color32(65, 105, 225, 255);
    public static readonly Color ItemRare = new Color32(204, 204, 82, 255);
    public static readonly Color ItemSet = new Color32(0, 255, 0, 255);
    public static readonly Color ItemUnique = new Color32(165, 146, 99, 255);

    public static readonly string ItemCraftedHex = "ffa800";
    public static readonly string ItemMagicHex = "6969ff";
    public static readonly string ItemRareHex = "ffff64";
    public static readonly string ItemSetHex = "00ff00";
    public static readonly string ItemUniqueHex = "c7b377";
    public static readonly string ItemLowQualityHex = "696969";
    public static readonly string ItemNormalHex = "ffffff";
    public static readonly string ItemRedHex = "ff6464";
}